How We Work
Handcrafted Code
Every system is built with direct player experience in mind. No bloated frameworks - just clean code that does exactly what it needs to, nothing more. What you see is what I've personally tested.
Relentless Refinement
Features get rebuilt until they feel right. That jump mechanic? 18 variations before it clicked. I'll scrap weeks of work if it means better gameplay - no attachment to code, only to quality.
Honest Optimization
Using real profiling data, not guesses. If a menu lags by 3ms, I'll chase it down. You won't see the 4AM debugging sessions, but you'll feel the smooth 60FPS everywhere that matters.
Future-Proof Design
Built to evolve. The core systems handle features I haven't imagined yet. When players surprise me with unexpected strategies, the code adapts - no rewrites needed.